Last updated: 17 August 2026
ISOCHRONE ("the game", package com.lukekavenagh.isochrone) is developed and
published by Luke Kavenagh ("we", "us"). This policy explains what the game does
with information, and what it does not.
The short version: the game has no servers of its own. It does not contain advertising, analytics, or tracking software of any kind. Puzzle progress is stored on your device. The only outside parties involved are Google's own Play Games and Play Billing services, which you can decline and still play.
Nothing. We do not operate a server, we do not have an account system, and no information about you is transmitted to us or stored by us.
The game keeps a single save file in its private app storage. It contains only your play state:
This file never leaves your device except through a backup you yourself set up (for example Google's own Android backup, if you have that enabled). It contains no name, no email address, no identifier, and no contact or location data.
You can erase it at any time using RESET PROGRESS on the High Scores screen, or by uninstalling the game.
If you choose to sign in to Google Play Games, the game uses it for leaderboards and achievements. In that case:
Signing in is entirely optional. If you decline, every puzzle in the game remains playable and your scores are kept locally; only the global rankings are unavailable.